Citas sobre Design
926 citas
You drift through life and let things happen to you, or go by design and say, 'This is what I'm intended to do.'
Being a sculptor who uses found objects, all the objects I use in my work have been designed by other people. So I'm tweaking them in some way by squashing them or throwing them off cliffs! Then I formalise my damage by suspending them or arranging them in some kind of way. So I'm using other people's design in a way, so I'm an 'un-maker.'
Sacred spaces can be created in any environment.
I mean, I think about it, but I don't design my record to get a certain public response.
When you say 'design,' everybody thinks of magazine pages. So it's an emotive word. Everybody thinks it's how something looks, whereas for me, design is pretty much everything.
I would love to design a maternity clothing line. It is so hard to find stylish clothes for pregnant people... I would say 99 percent of the clothes I wore were not maternity because I couldn't find anything I liked.
It's funny now how much we look at - whatever you want to call it: art, design, culture stuff, film - online, and how in the online world, you're instantly global.
I used to design for my body, which was flat-chested with big hips. That's why my clothes were tight on top with full skirts.
I've learned a tremendous amount over the years by watching designers work. I now have a good understanding of what sits well on the body, not to mention the importance of a great cut and quality.
How do you design it so that people can form a space of their own, and feel quiet and contemplative?
I can't design anything unless I'm excited by it, meaning I have an urge to wear it.
I began doing writing projects and art and design projects to explore a new way of seeing Canada. Roots is one more way of continuing this exploration. I want to present a wide-open Canadian sense of color, adventure, communication and openness that defines our country.
Trying to design the perfect plan is the perfect recipe for disappointment.
Apart from photography and music videos, I also do graphic design.
My background was in graphic design, but when I was doing it, it was all hand-drawn stuff, not computers.
While doing my architecture from the Parsons School of Design, I also did theatre.
I'm not into politics but I am committed to a cause: ensuring design technology and engineering stays on the U.K. curriculum, alongside science and maths - grounding abstract theory, merging the practical with the academic.
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
The design of those commissioners, frigates and warlike force is directed rather against Long Island and these your Honors' possessions, than to the imagined reform of New England.
English is taking over the world. I just wrote a piece about it. And it's not by design. The United States dominates because it's the biggest market.
There are really two things that have to occur in order for a new technology to be affordable to the mass market. One is you need economies of scale. The other is you need to iterate on the design. You need to go through a few versions.
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